Tactics
The main basketball tactics explained: how they work in Swish & Dunk
All 8 offensive and 8 defensive tactics in Swish & Dunk explained: how the match engine runs them, which players they need and which tactic beats which.
Offenses and defenses explained: how each system works on a real court, how the Swish & Dunk match engine simulates it and which players it needs.

Tactics
All 8 offensive and 8 defensive tactics in Swish & Dunk explained: how the match engine runs them, which players they need and which tactic beats which.
Tactics · Offense
The 5-Out offense explained: spacing, drives and kick-outs, how the Swish & Dunk match engine runs it and which player skills make it work.
Tactics · Offense
The motion offense explained: pass, cut, screen and read the defense. How the Swish & Dunk match engine runs it and which player skills it rewards.
Tactics · Offense
Pace and space basketball explained: fast tempo, wide spacing and the most threes in the game. How Swish & Dunk simulates it and which player skills it needs.
Tactics · Offense
The Princeton offense explained: backdoor cuts, a passing center and patience. How the Swish & Dunk match engine runs it and which player skills it needs.
Tactics · Offense
The run and gun offense explained: fast breaks, early shots and the highest pace in the game. How Swish & Dunk simulates it and which player skills it needs.
Tactics · Offense
Small ball basketball explained: smaller, faster lineups, threes and fast breaks. How the Swish & Dunk match engine runs it and which player skills it needs.
Tactics · Offense
The spread pick-and-roll explained: one two-man game, three shooters, and the roll or pop read. How Swish & Dunk simulates it and which player skills it needs.
Tactics · Offense
The triangle offense explained: sideline triangle, post play and reads, from Tex Winter to Phil Jackson. How the match engine runs it and which skills it needs.
Tactics · Defense
Drop coverage explained: the big stays near the rim on the pick-and-roll. How the match engine simulates it, why it needs a real center and which skills matter.
Tactics · Defense
The full-court press explained: pressure from the inbound, steals and a faster game. How the match engine simulates it, what it costs and which skills it needs.
Tactics · Defense
The half-court trap explained: organized double teams on the ball handler. How the match engine simulates it, what it costs and which player skills it needs.
Tactics · Defense
Man-to-man defense explained: one player, one assignment, no hiding. How the match engine runs it, which skills it needs and why it has no bad matchup.
Tactics · Defense
The match-up zone explained: a zone that guards players like a man-to-man. How the match engine simulates it, which offenses beat it and which skills it needs.
Tactics · Defense
The no-middle defense explained: keep the ball out of the middle and push it to the sideline. How the match engine simulates it and which skills it needs.
Tactics · Defense
The pack line defense explained: a wall in the paint, few fouls and the best defensive rebounding. How the match engine runs it and which skills it needs.
Tactics · Defense
The switch-everything defense explained: no open shooters, but a weaker rim. How the match engine simulates switching and which player skills it needs.
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