Match engine
How the match engine works
Every Swish & Dunk game is simulated possession by possession. How ratings, fatigue, fouls, clutch time, momentum and injuries decide a basketball manager game.
Under the hood of the possession-by-possession simulation: how games are decided, what changed in each update and what inspired the game.

Match engine
Every Swish & Dunk game is simulated possession by possession. How ratings, fatigue, fouls, clutch time, momentum and injuries decide a basketball manager game.
Match engine
Swish & Dunk mixes the depth of BuzzerBeater, the simple interface of fantasy apps and the pack opening of Ultimate Team, without pay-to-win.
Match engine
We tuned the Swish & Dunk match engine against real NBA stats: faster pace, modern shot selection, true positions, stars who take over and closer finishes.
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