# Swish & Dunk > Swish & Dunk is a free online multiplayer basketball manager game that runs in the web browser, as an Android app on Google Play and as an iOS app on the App Store. You take over a club, build the roster and climb ten divisions against other real managers, with one game simulated possession by possession every day. No premium tier and no pay-to-win. ## Key facts - Genre: Online multiplayer basketball manager - Price: Free — no premium tier, nothing to buy - Platform: Web browser on computer, tablet and phone; Android app on Google Play; iOS app on the App Store - Games: One a day, simulated possession by possession - League: 10 divisions, groups of 16 clubs split into East and West conferences - Season: 22 regular-season games, playoffs and a best-of-three final - Promotion & relegation: The two finalists go up, the bottom two go down - Draft: Two picks per club every season, worst record first - Players: Around 50 ratings each, from Close Shot to Weak Hand - Tactics: 15 offensive and 8 defensive systems - Developer: Hiroshi Andrea, independent developer based in Italy - Languages: 21 ## How to start 1. **Create a free account.** Sign up with your email, Google or Apple. Play in the browser on phone, tablet and computer, or download the free app from Google Play or the App Store. 2. **Found your club.** Choose your club's name, abbreviation and colors, then open your welcome pack to reveal your first players. 3. **Set the lineup and play.** Pick your starting five and your offensive and defensive systems. Your club plays one game a day, even when you're offline, and the replay is waiting when you're back. ## Main pages - [Home page](https://swishdunk.com/): features, key facts and FAQ - [Guides & articles](https://swishdunk.com/articles/): every guide about the game - [Hiroshi Andrea](https://swishdunk.com/author/hiroshi-andrea/): Independent developer, creator of Swish & Dunk, author of the guides - [Play Swish & Dunk](https://swishdunk.com/play/): the game itself (free account required) - [Swish & Dunk on Google Play](https://play.google.com/store/apps/details?id=app.basketballmanager.swishdunks): the Android app, same account as the web version - [Swish & Dunk on the App Store](https://apps.apple.com/app/id6815548610): the iPhone and iPad app, same account as the web version - [Swish & Dunk on X](https://x.com/swishdunkapp): official account, news and updates - [Swish & Dunk on YouTube](https://www.youtube.com/channel/UCOrFn5OvPix7cr7buZIOatQ): official channel, match and pack opening Shorts ## Guides ### [Tactics](https://swishdunk.com/articles/tactics/) Offenses and defenses explained: how each system works on a real court, how the Swish & Dunk match engine simulates it and which players it needs. - [What is the best basketball tactic? I simulated 153,936 games with 8 offenses and 8 defenses](https://swishdunk.com/best-basketball-tactic-simulation): I simulated 153,936 basketball games with 8 offenses and 8 defenses on identical teams. No tactic dominates: the matchup decides, from 40% to 58.5%. - [The main basketball tactics explained: how they work in Swish & Dunk](https://swishdunk.com/basketball-tactics-guide): All 15 offensive and 8 defensive tactics in Swish & Dunk explained: how the match engine runs them, which players they need and which tactic beats which. - [Dribble Drive Motion: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/dribble-drive-motion-offense): The dribble drive motion offense explained: four out, one in, drive and kick. From Vance Walberg to Calipari, how Swish & Dunk simulates it and who it needs. - [Half-Court Control: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/half-court-control-offense): The half-court control offense explained: long possessions, no fast breaks, few turnovers, second chances. How Swish & Dunk simulates it and when to use it. - [Heliocentric Offense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/heliocentric-offense): The heliocentric offense explained: one star handles everything, four shooters wait. How Swish & Dunk simulates it, the skills it needs and what beats it. - [Horns Offense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/horns-offense): The horns offense explained: two bigs at the elbows, pick-and-roll, handoffs and cuts from one alignment. How Swish & Dunk simulates it and who it needs. - [Post Hub Offense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/post-hub-offense): The post hub offense explained: the center becomes the playmaker, cutters and shooters feed off him. How Swish & Dunk simulates it and the skills it needs. - [Spain Pick-and-Roll: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/spain-pick-and-roll): The Spain pick-and-roll explained: a high ball screen plus a back screen on the roller's defender. How Swish & Dunk simulates it and the players it needs. - [Split Action: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/split-action-offense): Split action explained: post entry, then two guards screen for each other for curls, slips and open threes. How Swish & Dunk simulates it and who it needs. - [Drop Coverage: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/drop-coverage-defense): Drop coverage explained: the big stays near the rim on the pick-and-roll. How the match engine simulates it, why it needs a real center and which skills matter. - [Full-Court Press: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/full-court-press-defense): The full-court press explained: pressure from the inbound, steals and a faster game. How the match engine simulates it, what it costs and which skills it needs. - [Half-Court Trap: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/half-court-trap-defense): The half-court trap explained: organized double teams on the ball handler. How the match engine simulates it, what it costs and which player skills it needs. - [Man-to-Man Defense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/man-to-man-defense): Man-to-man defense explained: one player, one assignment, no hiding. How the match engine runs it, which skills it needs and why it has no bad matchup. - [Match-Up Zone: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/match-up-zone-defense): The match-up zone explained: a zone that guards players like a man-to-man. How the match engine simulates it, which offenses beat it and which skills it needs. - [No-Middle Defense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/no-middle-defense): The no-middle defense explained: keep the ball out of the middle and push it to the sideline. How the match engine simulates it and which skills it needs. - [Pack Line Defense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/pack-line-defense): The pack line defense explained: a wall in the paint, few fouls and the best defensive rebounding. How the match engine runs it and which skills it needs. - [Switch-Everything Defense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/switch-everything-defense): The switch-everything defense explained: no open shooters, but a weaker rim. How the match engine simulates switching and which player skills it needs. - [5-Out Offense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/5-out-offense): The 5-Out offense explained: spacing, drives and kick-outs, how the Swish & Dunk match engine runs it and which player skills make it work. - [Motion Offense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/motion-offense): The motion offense explained: pass, cut, screen and read the defense. How the Swish & Dunk match engine runs it and which player skills it rewards. - [Pace and Space: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/pace-and-space-offense): Pace and space basketball explained: fast tempo, wide spacing and the most threes in the game. How Swish & Dunk simulates it and which player skills it needs. - [Princeton Offense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/princeton-offense): The Princeton offense explained: backdoor cuts, a passing center and patience. How the Swish & Dunk match engine runs it and which player skills it needs. - [Run and Gun: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/run-and-gun-offense): The run and gun offense explained: fast breaks, early shots and the highest pace in the game. How Swish & Dunk simulates it and which player skills it needs. - [Small Ball: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/small-ball-basketball): Small ball basketball explained: smaller, faster lineups, threes and fast breaks. How the Swish & Dunk match engine runs it and which player skills it needs. - [Spread Pick-and-Roll: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/spread-pick-and-roll-offense): The spread pick-and-roll explained: one two-man game, three shooters, and the roll or pop read. How Swish & Dunk simulates it and which player skills it needs. - [Triangle Offense: how it works, how Swish & Dunk simulates it and which players it needs](https://swishdunk.com/triangle-offense): The triangle offense explained: sideline triangle, post play and reads, from Tex Winter to Phil Jackson. How the match engine runs it and which skills it needs. ### [Game guides](https://swishdunk.com/articles/guides/) How Swish & Dunk works: cards and pack odds, the club economy, rewards and training, explained for new and experienced managers. - [Swish & Dunk: The New Free Basketball Manager, No Pay-to-Win and with Pack Opening](https://swishdunk.com/swish-dunk-the-new-free-basketball-manager-no-pay-to-win-and-with-pack-opening): Swish & Dunk is a free online basketball manager game with no pay-to-win: AI-generated player cards, pack opening, arena, staff, draft and daily games. - [Swish & Dunk is now on the App Store: the basketball manager game arrives on iPhone and iPad](https://swishdunk.com/swish-dunk-ios-app-app-store): The free basketball manager game Swish & Dunk is now an iOS app on the App Store: iPhone and iPad, iOS 15.0+, same account and club as the web and Android. - [Swish & Dunk is now on Google Play: the basketball manager game arrives on Android](https://swishdunk.com/swish-dunk-android-app-google-play): The free basketball manager game Swish & Dunk is now an Android app on Google Play: same account and club as the web, Android 7.0+, and now on iPhone too. - [Swish & Dunk Cards and Pack Odds: Tiers, Backgrounds and Probabilities](https://swishdunk.com/swish-dunk-cards-and-pack-odds): How Swish & Dunk player cards work: the 10 rarity tiers, national team cards, award badges and the exact odds of every pack, consumable and arena. - [Swish & Dunk Economy Guide: Salaries, TV Rights, Tickets and Merchandise](https://swishdunk.com/swish-dunk-economy-guide): The Swish & Dunk economy with real formulas: player and staff salaries, TV rights by division, ticket pricing, merchandise and arena expansions. - [How Rewards Work in Swish & Dunk: Money, Tokens and Consumables](https://swishdunk.com/swish-dunk-rewards): Every reward in Swish & Dunk with real numbers: TV rights and win bonuses by division, tokens per win, daily reward, promotion and cup prize money. - [Swish & Dunk Training Guide: How to Develop Young Players and Reach Their Potential](https://swishdunk.com/swish-dunk-training-guide): How training works in Swish & Dunk: daily sessions, age and potential, what each training type and focus improves, OVR jumps and developing young players. ### [Players & skills](https://swishdunk.com/articles/players/) Every skill in the game and what each position needs, from point guard to center: who to sign, who to train and where to play them. - [Swish & Dunk Player Skills Guide: All 49 Basketball Skills Explained](https://swishdunk.com/swish-dunk-player-skills-guide): Every one of the 49 player skills in Swish & Dunk: what it means, how the match engine uses it, how much it weighs on Overall and which ones win games. - [Center (C) Skills Guide in Swish & Dunk: What Makes a Great Big Man](https://swishdunk.com/center-skills-guide): What a great center needs in Swish & Dunk: the skills that matter for a C, how much height counts, rim protection, rebounding and 3,000 simulated games. - [Point Guard (PG) Skills Guide in Swish & Dunk: What Makes a Great Playmaker](https://swishdunk.com/point-guard-skills-guide): What a great point guard needs in Swish & Dunk: the skills that matter for a PG, ideal height and athleticism, mental attributes and 3,000 simulated games. - [Power Forward (PF) Skills Guide in Swish & Dunk: What Makes a Great Four](https://swishdunk.com/power-forward-skills-guide): What a great power forward needs in Swish & Dunk: the skills that matter for a PF, stretch fours, rebounding, height, fouls and 3,000 simulated games. - [Shooting Guard (SG) Skills Guide in Swish & Dunk: What Makes a Great Shooter](https://swishdunk.com/shooting-guard-skills-guide): What a great shooting guard needs in Swish & Dunk: the skills that matter for an SG, ideal height and athleticism, mental attributes and 3,000 simulated games. - [Small Forward (SF) Skills Guide in Swish & Dunk: What Makes a Great Wing](https://swishdunk.com/small-forward-skills-guide): What a great small forward needs in Swish & Dunk: the skills that matter for an SF, ideal height and athleticism, small-ball traps and 3,000 simulated games. ### [League chronicle](https://swishdunk.com/articles/league/) Season recaps, players of the month and the stories of the Swish & Dunk league, told through the numbers. - [Players of the Month: September 2026](https://swishdunk.com/swish-dunk-players-of-the-month-september-2026): The best Swish & Dunk players of September 2026: a PG, SG, SF, PF and C for each of the 10 divisions, picked on that month's games, with cards and stats. - [Swish & Dunk Season 1: the complete recap](https://swishdunk.com/swish-dunk-season-1-recap): Swish & Dunk Season 1 in review: every division champion, the Cup final, Spain's Nations Cup, MVPs, stat leaders, record trades and player grades. ### [Match engine](https://swishdunk.com/articles/engine/) Under the hood of the possession-by-possession simulation: how games are decided, what changed in each update and what inspired the game. - [How the match engine works](https://swishdunk.com/how-it-works): Every Swish & Dunk game is simulated possession by possession. How ratings, fatigue, fouls, clutch time, momentum and injuries decide a basketball manager game. - [BuzzerBeater, fantasy football and Ultimate Team: the three games behind Swish & Dunk](https://swishdunk.com/swish-dunk-inspirations-buzzerbeater-fantasy-ultimate-team): Swish & Dunk mixes the depth of BuzzerBeater, the simple interface of fantasy apps and the pack opening of Ultimate Team, without pay-to-win. - [The new match engine: basketball that plays like the NBA](https://swishdunk.com/realistic-basketball-simulation-engine-update): We tuned the Swish & Dunk match engine against real NBA stats: faster pace, modern shot selection, true positions, stars who take over and closer finishes. ### [Features](https://swishdunk.com/articles/features/) Long reads on the basketball manager genre and beyond: rankings, the history of manager games and how to read basketball stats. - [The best basketball manager games of 2026: every basketball GM game ranked and compared](https://swishdunk.com/best-basketball-manager-games): The best basketball manager and GM games of 2026 for browser, mobile and PC, ranked and compared: tactics, cap rules, calendars, prices and real player counts. - [The best online basketball manager games of 2026: every multiplayer game compared](https://swishdunk.com/best-online-basketball-manager-games): Online basketball manager games where you play real people, compared: how many play, pace, market, graphics, apps, costs and the new BuzzerBeater. - [Swish & Dunk vs the other basketball GM games: an honest comparison](https://swishdunk.com/swish-dunk-vs-other-basketball-gm-games): Swish & Dunk compared with Basketball GM, BuzzerBeater, Hoop Land and other basketball GM games: type, price, platforms, pace, and where each is better. - [Anatomy of a modern basketball manager game](https://swishdunk.com/anatomy-of-a-modern-basketball-manager-game): What a basketball manager game needs in 2026: why old browser managers faded and how mobile UI, cards and pack opening work without pay-to-win. - [How to analyze basketball stats: a match analyst's method, tested on three Swish & Dunk games](https://swishdunk.com/how-to-analyze-basketball-stats): Read basketball stats like an analyst: possessions, offensive and defensive rating, Four Factors and shot profile, with three simulated games broken down. - [How sports manager games have changed in the last 20 years (and why Swish & Dunk takes a third way)](https://swishdunk.com/manager-games-evolution-20-years): From the browser managers of the 2000s to mobile games built on tokens, packs and in-app purchases: twenty years of the sports manager genre. - [The rise and fall of Charazay Basketball Manager](https://swishdunk.com/rise-and-fall-of-charazay-basketball-manager): What Charazay was, how many people played it, why it collapsed and how it went offline in 2017: the full story of the classic browser basketball manager. - [How the NBA has changed since 1996: a statistical analysis](https://swishdunk.com/nba-evolution-30-years-stats): A data-driven analysis of 30 NBA seasons, 1996-97 to 2025-26: scoring, pace, threes, mid-range, efficiency, turnovers, rebounds and home-court advantage. ## FAQ ### Do I have to be online when my game is played? No. Your lineup and tactics are set in advance and the game is played at its scheduled tip-off whether you are watching or not. When you come back, the replay, the play-by-play and the box score are waiting for you. ### Will I play against real people or bots? Both. The game runs clubs that have no manager until someone takes them over. ### Can I join in the middle of a season? Yes. You take over a club that is already in a league. ### Is Swish & Dunk really free? Yes. There is no premium plan, no season pass and nothing to buy: every feature on this page is available to every manager from day one. ### Can I play with friends? Yes. Every manager has an invite code, and both of you get a reward. ### Can I play on my phone? Yes. Download the free app from Google Play on Android or from the App Store on iPhone and iPad. You can also play in the phone's browser, with nothing to download. Your account and your club are the same on every device. ### What is Swish & Dunk? Swish & Dunk is a free online multiplayer basketball manager game that you play in the web browser on phones, tablets and computers or with the Android and iOS apps. You take over a club, build the roster with collectible player cards, set tactics and training, and climb ten divisions against other managers, with one game a day simulated possession by possession. There is no premium tier and no pay-to-win. ### How does a season work? Clubs play in groups of 16, split into East and West conferences, with a 22-game regular season and one game a day. The top four in each conference make the playoffs: quarterfinals, semifinals and a best-of-three final. The two finalists move up a division, the bottom two move down, and the draft closes the season. ### How are games simulated? Every game is simulated possession by possession: who brings the ball up, which play is run, who takes the shot and whether it goes in depend on around 50 player ratings, fatigue, fouls, tactics, clutch time and momentum. [See exactly how the match engine works](https://swishdunk.com/how-it-works). ### How do I get better players? Three ways: develop your own with daily training and the right staff, scout the draft for 18- and 19-year-old prospects, and bid on players in the live transfer market shared by every manager. ### Is it like other online basketball managers? If you have played online managers like Hattrick or BuzzerBeater, you will feel at home: you run one club against real managers in a persistent league. Swish & Dunk adds a possession-by-possession replay of every game, a live auction-house transfer market and a draft every season, all free. For a full comparison, read our [guide to the best basketball manager games](https://swishdunk.com/best-basketball-manager-games). ### Is there a basketball manager game without pay-to-win? Yes: Swish & Dunk. Card packs are opened only with tokens earned by playing, and tokens cannot be bought with real money, so every manager has the same tools. Results depend on roster building, tactics and training. [See how rewards and tokens work](https://swishdunk.com/swish-dunk-rewards). ### Which languages is the game available in? 21: English, Spanish, Portuguese (Brazil), Chinese (Simplified), French, German, Italian, Turkish, Japanese, Korean, Polish, Russian, Indonesian, Filipino, Thai, Vietnamese, Arabic, Dutch, Greek, Serbian and Croatian. You can switch language at any time in Settings. ### Who makes Swish & Dunk? Swish & Dunk is designed and developed by Hiroshi Andrea, an independent developer based in Italy, who also writes the guides on this site. [About the developer](https://swishdunk.com/author/hiroshi-andrea/). ## Other languages The home page and the guides are available in 21 languages. Each language has its own URL, e.g. https://swishdunk.com/it/migliori-giochi-manageriali-di-basket-online. Home pages: - [Español](https://swishdunk.com/es/) - [Português (Brasil)](https://swishdunk.com/pt/) - [简体中文](https://swishdunk.com/zh/) - [Français](https://swishdunk.com/fr/) - [Deutsch](https://swishdunk.com/de/) - [Italiano](https://swishdunk.com/it/) - [Türkçe](https://swishdunk.com/tr/) - [日本語](https://swishdunk.com/ja/) - [한국어](https://swishdunk.com/ko/) - [Polski](https://swishdunk.com/pl/) - [Русский](https://swishdunk.com/ru/) - [Bahasa Indonesia](https://swishdunk.com/id/) - [Filipino](https://swishdunk.com/fil/) - [ไทย](https://swishdunk.com/th/) - [Tiếng Việt](https://swishdunk.com/vi/) - [العربية](https://swishdunk.com/ar/) - [Nederlands](https://swishdunk.com/nl/) - [Ελληνικά](https://swishdunk.com/el/) - [Српски](https://swishdunk.com/sr/) - [Hrvatski](https://swishdunk.com/hr/) ## Optional - [Full text of every guide](https://swishdunk.com/llms-full.txt): all the English guides above in one markdown file - [RSS feed](https://swishdunk.com/feed.xml): new guides as they are published - [Privacy policy](https://swishdunk.com/privacy) - [Terms of service](https://swishdunk.com/terms)